Let It Ride Guide · Part 2Rules: How the Game Is Played

If you already understand how Let It Ride works, you can move straight on to the strategy section. If not, start here. The rules are not difficult, but a couple of unusual features make Let It Ride different from most other casino table games.

9 min read Beginner Next: Basic Strategy

Placing the Three Bets

Every hand begins with three bets of exactly the same size. In front of each player are three betting positions, usually marked 1, 2 and $. You place one equal wager in each circle before the cards are dealt.

At first, committing that much money to a single hand may sound like a lot. It is not quite as bad as it looks. You will have opportunities to take back the first two bets after seeing more information. The third bet, the one placed on the $ circle, must remain in action until the hand is finished.

Before the deal $10 per circle
All three wagers must be identical. Nothing has been decided yet — the cards have not been dealt.
After pulling back bet 1 Weak cards
You begin with three bets, but you do not necessarily have to play all three of them to the end.
A $10 hand, position by position
Betting positionWager
Circle 1$10
Circle 2$10
$ Circle$10
Total placed$30
Only circles 1 and 2 can ever be taken back. The $ circle is committed for the whole hand.

Pulling Bets Back

Think about the betting slightly differently from a normal poker game. You are not deciding whether to add more money after every card. Instead, the money is already sitting on the table, and your decisions are about whether some of it should stay there.

If your cards are promising, you leave the bets alone. If the hand is poor, you may take back the bets that the rules allow you to withdraw.

If your hand is strong enough, all three bets can remain in play. The important part is that you make those decisions after seeing cards.

It is almost the opposite of doubling down in blackjack. In blackjack you add money when you like the situation. In Let It Ride the extra money is already there, and you decide whether you want to leave it there.

The Optional Bonus Bet

Many Let It Ride tables also offer a separate bonus wager. Traditionally this was often presented as a small side bet, although the exact minimum and maximum can vary from one casino to another.

The bonus wager pays according to the strength of the final five-card poker hand, and very strong hands can produce much larger payouts than the main game. That sounds attractive. The problem is that many bonus pay tables also carry a considerably higher house advantage than the regular Let It Ride wagers.

So do not assume that a large jackpot automatically makes the bonus bet a good wager. We will deal with the bonus separately later. For now, remember that it is optional and independent from the three main bets.

The Deal

After all bets have been placed, every player receives three cards. These cards belong only to that player.

The dealer then places two additional cards face down in front of the table. These are the community cards, and everybody uses the same two.

There is no need to choose which cards to use. All five form your final hand. The two community cards are simply revealed one at a time, with betting decisions between them.

The deal
3 private cards + 2 community cards = final 5-card hand

How the Five-Card Hand Is Built

Suppose your first three cards are the 10♠, J♠ and Q♠, with both community cards still face down. You begin with only the information contained in your three cards.

Your starting handThree cards, no information yet

First community cardK♠ — four cards to judge

Final hand: Royal Flush10♠ J♠ Q♠ K♠ A♠

Every player at the table sees the same K♠ and A♠, but each player combines them with his own three private cards.

A Standard Poker Deck

Let It Ride uses a normal 52-card deck. There are no jokers. The winning hands are standard five-card poker hands, beginning with a pair of tens or better and moving all the way up to a royal flush. Anyone who already knows basic poker hand rankings will recognise the payout structure immediately.

You are not trying to make a better hand than the dealer. You are not trying to make a better hand than the player sitting beside you either. Your only job is to make a qualifying five-card hand.

Typical Let It Ride Payouts

A traditional Let It Ride pay table looks like this. Individual casinos can use different pay tables, so check the table before playing.

Standard Let It Ride pay table with an example hand for each payout
HandExamplePayout
Royal Flush 1,000:1
Straight Flush 200:1
Four of a Kind 50:1
Full House 11:1
Flush 8:1
Straight 5:1
Three of a Kind 3:1
Two Pair 2:1
Pair of Tens or Better 1:1
Anything Else Lose

Swipe the table sideways to see the payouts.

Each main wager still in action receives the payout listed. Finish with a flush paying 8:1 and all three bets on the table, and all three bets are paid at 8:1. If only one bet remains, only that bet is paid — so the number of bets left in action matters considerably when a strong hand arrives.

Tens Are Enough

One part of Let It Ride sometimes feels strange to new players. A pair of tens is already a winning hand. You do not need jacks, queens, kings or aces.

Pair of Tens Pays 1:1
Pair of Aces Pays 1:1

Same payout

That is important when thinking about strategy. An ace is obviously ranked above a ten in poker, but an unpaired ace does not automatically have more value in Let It Ride. In certain drawing situations a ten can actually be particularly useful, because it works with more possible straight combinations.

Cards should be judged according to what they can become, not simply by how high their rank looks.

The First Betting Decision

Now return to those three betting circles. You have received your three private cards, and the first decision concerns the wager in Circle 1. After looking at your cards you have exactly two choices: leave Bet 1 in play, or pull Bet 1 back.

Starting position
Pull back
Let it ride

How to Signal the Dealer

Do not simply reach across the layout and grab chips that are still considered active. Casino table games use physical signals so that the dealer and the surveillance cameras can clearly see what decision was made.

Some tables and casinos use slightly different procedures, so follow the dealer's instructions.

Pull the bet back

Scrape or draw your cards slightly towards yourself. The dealer then pushes the wager back to you, and only then may you pick up the chips.

Let it ride

Leave the wager alone. Place the cards face down and make a flat, palm-down waving motion above them so the decision is unmistakable.

Never grab an active wager directly. Wait for the dealer to return it.

When You Already Have a Winner

Sometimes your first three cards already tell you that you will finish with a winning hand. Suppose you are dealt Q♣ Q♦ 6♠. You already have a pair of queens, and nothing the two community cards can do will take that pair away.

Guaranteed winner
Your cards
Already guaranteed: pair of queens or better
1Let it ride 2Let it ride $Stays — cannot be withdrawn

Nothing in the community cards can remove your pair. There is no reason to withdraw either optional wager, so all three bets can remain in action. The same applies if your three cards already contain another qualifying hand such as three of a kind. At that point you are not waiting to find out whether the hand wins — only how much it wins.

The First Community Card & the Second Decision

Once everybody has made a decision about Bet 1, the dealer turns over the first community card. You now have four visible cards to consider: your original three, plus the newly exposed card that belongs to everybody.

This is where the second betting decision happens, and it concerns the wager in Circle 2. Again there are only two possibilities — leave Bet 2 on the table, or have Bet 2 returned.

Example 4 cards visible
Bet 2 — pull back

The second wager is returned to your stack before the final card is revealed.

Bet 2 — let it ride

The second wager stays in action and is paid if the final hand qualifies.

Whether this particular four-card combination should be played is a strategy question, not a rules question. What matters here is when the decision happens: only after the first community card has been revealed.

One, Two or Three Bets Remaining

After you decide whether Bet 2 stays or goes, your betting decisions are finished. The $ wager cannot be withdrawn. The dealer then turns over the second and final community card, and you have your complete five-card hand.

That means you can reach the final card in one of three positions.

One bet

$10 in action

Two bets

$20 in action

Three bets

$30 in action

The Final Result

The dealer compares your five-card hand with the table's pay schedule. Suppose you finish with 10♥ 10♣ 5♠ 7♦ K♥. That is a pair of tens, paying 1:1. If three $10 bets remain, each $10 wager wins $10. If only two bets remain, two wagers are paid. If only the compulsory $ bet remains, only that final wager receives the payout.

Now take a bigger hand.

Full House 11:1
Profit from a full house at 11 to 1, depending on how many $10 bets are still in action
Bets remainingTotal still activeProfit at 11:1
1 bet$10$110
2 bets$20$220
3 bets$30$330
These figures are the profit paid on the wagers still in action. The original winning wagers are returned to you as well — three $10 bets on a full house come back as $30 plus $330 in winnings. That is why leaving the correct bets in action matters.

You Are Not Playing Against the Dealer

This deserves repeating, because it changes the entire feel of the game.

Let It Ride is not blackjack — the dealer does not have a hand that you must beat. It is not traditional poker either: another player's straight flush does not defeat your two pair. Each player's result is settled separately against the pay table.

If your hand qualifies, you win according to the listed payout. If it does not qualify, the casino collects whatever main bets are still in action. Everything comes down to your five cards and the decisions you made before the final community card appeared.

The Complete Order of Play

A full Let It Ride hand therefore runs like this, from the first chips on the layout to the last chips collected.

  1. 1 Place bets Three equal wagers
  2. 2 3 cards dealt Community cards face down
  3. 3 Decision 1 Bet 1
  4. 4 Community card 1 4 cards visible
  5. 5 Decision 2 Bet 2
  6. 6 Community card 2 $ bet always remains
  7. 7 Final hand Five cards complete
  8. 8 Payout Losing wagers collected

That is the game. Knowing when to leave those first two wagers on the table is the next part — and that is where basic strategy begins.